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Video game series

Video game serial

Hitman
Hitman reboot vector logo.svg

Logo of the franchise used since 2016

Genre(s) Stealth
Developer(s) IO Interactive
Publisher(south)
  • Eidos Interactive (2000–2006)
  • Foursquare Enix (2012–2016)
  • Warner Bros. Interactive Entertainment (2018)
  • IO Interactive (2021)
Platform(s)
  • Microsoft Windows
  • PlayStation 2
  • Xbox
  • GameCube
  • Xbox 360
  • OS X
  • PlayStation iii
  • iOS
  • Android
  • Windows Phone
  • Linux
  • PlayStation 4
  • PlayStation v
  • PlayStation Vita
  • Xbox One
  • Xbox Series X
  • Stadia
  • Nintendo Switch
Starting time release Hitman: Codename 47
21 November 2000
Latest release Hitman three
20 January 2021

Hitman is a stealth video game franchise developed by Danish developer IO Interactive, and previously published past Eidos Interactive and Square Enix. IO Interactive remained a subsidiary of Foursquare Enix until 2017, when Square Enix started seeking buyers for the studio. IO Interactive completed a management buyout, regaining their contained status and retaining the rights for Hitman, in June 2017.[1] The games are available for macOS, Linux, Microsoft Windows and multiple consoles, including the PlayStation 2, Xbox, GameCube, PlayStation iii, Xbox 360, PlayStation Vita, PlayStation 4, Xbox One, PlayStation 5, Xbox Series 10, Nintendo Switch, and Stadia.

The series started with 2000'south Hitman: Codename 47, and has featured 8 main games in total, the most recent beingness Hitman iii, released Jan 2021. Main games in the Hitman series are set up in semi-open world environments and played from the 3rd-person perspective, though some games besides include an option for beginning-person. Gameplay revolves effectually assassinating diverse targets, with players beingness given the freedom to consummate their objectives in whichever manner they wish; however, nearly of the time, a stealth approach is recommended. Players tin make use of a diversity of skills and tools to traverse each level undetected, such as taking disguises, using suppressed weaponry to eliminate guards, or simply hiding in obviously sight.

The series' main protagonist and playable character is Agent 47, the eponymous hitman, who works for the fictional International Contract Bureau (ICA). Originating as a clone who was genetically-engineered to maintain summit human physicality and intelligence, be easy to control, and brandish a common cold and monotone personality, 47 is regarded every bit the best assassin in the world. Although most of the Hitman games feature standalone narratives, there are several story arcs that span multiple games in the series, and each entry then far has been continued, fifty-fifty if loosely, to previous ones, creating a sense of continuity. Almost of the storylines revolve around 47 gradually unravelling and subsequently stopping a major conspiracy, while besides developing his mysterious background, humane side, and relationships with various recurring characters.

The main games in the Hitman franchise take received generally positive reviews for their level blueprint and gameplay elements, in particular the level of liberty offered to players and the unique approach to stealth gameplay. The series has received multiple awards and nominations, including several Game of the Year awards. Information technology has also been commercially successful, selling over 15 million copies worldwide as of 2015,[2] and condign IO Interactive'due south flagship franchise. Outside of the eight mainline releases, the Hitman franchise also includes two spin-off games, two novels, and a comic book miniseries. The series has also received 2 live-action film adaptations, Hitman (2007) and Hitman: Amanuensis 47 (2015), both of which share no narrative connections with the games and have been negatively received.

Games [edit]

Release timeline
2000 Hitman: Codename 47
2001
2002 Hitman 2: Silent Assassin
2003
2004 Hitman: Contracts
2005
2006 Hitman: Blood Money
2007
2008
2009
2010
2011
2012 Hitman: Absolution
2013
2014 Hitman Get
2015 Hitman: Sniper
2016 Hitman
2017
2018 Hitman 2
2019
2020
2021 Hitman 3

Original series [edit]

Hitman: Codename 47 (2000) [edit]

The starting time installment in the Hitman series, subtitled Codename 47 in reference to the protagonist, was developed past IO Interactive and published by Eidos Interactive for Microsoft Windows in November 2000. It introduced some of the basic gameplay elements of the series, such as the open ended levels and the utilise of disguises to access otherwise unavailable areas. While most levels put heavy emphasis on stealth, there are also certain activeness-focused segments, where stealth is not a possibility. In the game's storyline, Agent 47 escapes from the facility of his creator, and is hired by the ICA, who assign him contracts to assassinate diverse wealthy and corrupt criminals across the world. While these targets are seemingly unrelated at first, it is shortly revealed that they all played a role in 47'south creation.

Hitman ii: Silent Assassin (2002) [edit]

The first sequel in the serial was adult by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2, and Xbox in Oct 2002, and GameCube in June 2003. Gameplay has been improved compared to the predecessor, removing the action-focused segments, and introducing new features, such as the selection for a commencement-person view, the ability to incapacitate enemies instead of killing them, and missions with multiple possible approaches. In the storyline, Agent 47 has retired from the ICA and started a peaceful life at a church building, where he befriended Reverend Emilio Vittorio. When Vittorio is kidnapped past unknown assailants, 47 resumes piece of work for the ICA in hopes of tracking him downwardly.

Hitman: Contracts (2004) [edit]

Hitman: Contracts was adult by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2 and Xbox in April 2004. Information technology is both a sequel to Silent Assassin, and a remake of the outset game, as information technology features several levels from Codename 47 that take been remastered with new graphics, better artificial intelligence, and gameplay elements introduced in the second game. It also includes new levels depicting some of Amanuensis 47's by contracts not featured in whatever of the starting time two games. All these contracts are told through flashbacks, which 47 experiences later on being virtually killed during a botched task in Paris.

Hitman: Blood Money (2006) [edit]

Hitman: Blood Coin was developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation ii, Xbox and Xbox 360 in May 2006. The game introduces a satellite map to help guide the actor through levels. The map indicates the layout of each topographical surface area of the level, the whereabouts of Agent 47's main targets, and other AI-controlled characters. In guild to deport out his mission, 47 may utilize any method at his disposal to eliminate his targets, regardless of witnesses or violence done to bystanders. Beyond rewarding stealth over bloodshed as is traditional in the series, Claret Money includes features that directly penalize the role player for making likewise much noise and/or being as well tearing; either toward their targets, bystanders, or both.

The main storyline follows Agent 47'southward efforts to bring downward the Franchise, a rival contract killing organisation that was first hinted at in Hitman: Contracts. Later on eliminating the ICA, the Franchise seeks to obtain the same cloning technology that created 47, to form their own army of cloned assassins. Meanwhile, a frame story presents 47's life and previously unseen contracts that he carried out, as narrated past a erstwhile FBI director to a announcer.

Hitman: Absolution (2012) [edit]

Hitman: Absolution was appear by Square Enix and information technology was released on twenty November 2012 worldwide for Microsoft Windows, Os 10, PlayStation iii and Xbox 360.[3] [four] [5] Before release, the developers stated that Absolution would exist easier to play and more accessible, while still retaining hardcore aspects of the franchise. The game is more linear in structure than its predecessors, and introduces new gameplay features, such as 'Instinct', which allows Amanuensis 47 to monitor enemies more hands, and an online mode chosen "Contracts", where players can create their own missions and share them with others online. The single-player storyline follows 47'south efforts to protect a genetically-engineered teenage daughter from diverse criminal syndicates and corrupt ICA agents, who desire to use her potential equally an assassinator for their ain ends.

On 15 May 2014, Hitman: Absolution — Elite Edition was released for Bone X by Feral Interactive; it contains all previously released downloadable content, including Hitman: Sniper Claiming, a "making of" documentary, and a 72-page artbook.

World of Bump-off trilogy [edit]

Hitman (2016) [edit]

A new Hitman game was originally to be developed by Foursquare Enix developer Square Enix Montreal, a newly established studio.[6] Still, due to cutbacks and layoffs at IO Interactive, a Square Enix representative said that IO Interactive volition only focus on the Hitman franchise in the futurity.[7] [8] [9] [ clarification needed ] Foursquare Enix Montreal, which was originally working on the side by side Hitman title, will focus on developing smartphone and tablet versions of Hitman and other games.[10] [11] [12] On 15 June 2015, a full reveal of the game took identify at Sony's E3 2015 press conference.

Titled simply Hitman, the game was released in March 2016 for Microsoft Windows, PlayStation 4 and Xbox One.[xiii] Episodic in nature, Hitman features half-dozen levels that were released throughout 2016, i month apart from each other, along with additional content, such as "Elusive Targets" (missions which players have only one opportunity to complete), "Escalation Contracts" (where the targets must be eliminated in a specific fashion), and "Online Contracts" (similar to Hitman: Absolution's "Contracts" mode). Each level is very detailed, and more complex than in any previous Hitman game. The single-player storyline explores 47's forgotten past, and follows him as he assassinates diverse targets for a man known only as the "Shadow Client", later revealed to be an enemy of Providence, a secretive organization that controls global affairs.

Hitman 2 (2018) [edit]

Hitman 2 was announced in June 2018 by IO Interactive and Warner Bros. Interactive Entertainment, the latter of which publishing the game following IO's conquering of the Hitman IP from Square Enix. The game was released for Microsoft Windows, PlayStation iv, and Xbox One on 13 November 2018. Gameplay-wise, it is very similar to 2016's Hitman, but it is not episodic,[14] and it introduces several new features and online modes. Players have the selection to comport over levels from the first game at an additional cost; if they already own the showtime game, then they can practise so gratuitous of charge, while also retaining all their original progress. The storyline continues from Hitman, with 47 pursuing the Shadow Client for Providence, who in return promised to reveal his past. Later on discovering the Shadow Client's identity, however, 47 defects to his side and begins helping him dismantle Providence.

Hitman 3 (2021) [edit]

Hitman 3 was revealed at the PlayStation 5 reveal issue in 2020, and released in Jan 2021 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/Southward, Stadia (nether the title Hitman: World of Assassination), and Nintendo Switch. Similarly to Hitman 2, information technology is not episodic, and players have the option to carry over progress from the previous 2 games. The narrative of the game concludes the story arc started in Hitman, as 47 and his remaining allies attempt to eliminate Providence once and for all.

Spin-offs [edit]

Hitman Become (2014) [edit]

Hitman Go is a turn based puzzle video game developed by Square Enix Montreal.[15] The game was released for iOS on 17 Apr 2014, and for Android on 4 June 2014.[xvi] The Microsoft Windows and the Windows Phones version of the game was released on 27 April 2015.[17] The PlayStation Vita and the PlayStation iv version of the game was released on 23 February 2016.

Hitman: Sniper (2015) [edit]

Hitman: Sniper is a start-person shooter developed by Square Enix Montreal. It was released for iOS and Android on iv June 2015.[18]

Collections [edit]

Hitman Trilogy (2007) [edit]

A box ready titled Hitman Trilogy [24] (Hitman: The Triple Hitting Pack in Europe) was released for PlayStation 2 on June 19, 2007 in North America and on June 22, 2007 in Europe.[24] [25] It contains Hitman 2: Silent Assassin, Hitman: Contracts and Hitman: Claret Money. The games in the collection are identical to the previously released stand up-alone versions.

The same ready of titles were later released as part of a new compilation for the PlayStation 3 and Xbox 360 titled Hitman Hd Trilogy, which was released on January, 29, 2013 in North America,[26] January 31, 2013 in Australia and February 2, 2013 in Europe. This compilation contains newly ported versions of Silent Assassin and Contracts for both consoles, equally well equally a new port of Claret Money for the PlayStation 3 (the Xbox 360 version was previously released as a stand-alone).[27] A digital bundle was also released for the Xbox 360 titled Hitman Hard disk drive Pack, containing but Silent Assassin and Contracts,[28] aimed at users who already owned the stand up-lone version of Blood Money for the aforementioned platform.

Hitman HD Enhanced Drove (2019) [edit]

Another compilation was released for PlayStation four and Xbox One on 11 January 2019 worldwide through the PlayStation Shop and Xbox Store featuring new ports of Hitman: Blood Money and Hitman: Absolution for both platforms.[29]

Future [edit]

In various interviews conducted with IO Interactive, they have confirmed that despite Hitman iii being the final game in the World of Assassination trilogy, it will not be the last game in the franchise.[30] [31] [32]

Mutual elements [edit]

Gameplay [edit]

Ready mainly in a third-person perspective, the cadre objective in each level of the games is to impale the assigned target (unremarkably there are additional targets every bit an optional bonus). In most cases, Hitman allows the actor unlike options to accomplish this chore. Players can perform precise assassinations or slaughter indiscriminately in gild to achieve the mission goals; however, the games reward a subtle approach past awarding special weapons or cash bonuses if players earn a favourable rank (ordinarily achievable by eliminating only the assigned target, and without raising the alarm doing so). 47 can article of clothing a variety of disguises (such as repairmen, law officers and waiters) to fool enemies and gain access to restricted areas. The focus of Hitman is not hiding in the shadows from the enemy, but rather blending in among them. It is up to the actor to initiate violence, since guards do not usually open fire unless provoked.

In every game, the thespian graphic symbol, Agent 47, has limited maneuverability; he cannot jump, scale walls, or mantle upwardly ledges (in that location are a few pre-scripted places where he can jump from one balcony to another, but these are very rare). This generally limits the player to a single plane of movement, although he is often presented the opportunity to move to college or lower areas through the use of ladders, stairs, elevators, or hills.

Agent 47 is given the ability to hop over minor obstructions in Codename 47, and other subsequent installments. In the fourth installment, Blood Coin, he is now able to climb certain edifices (such as fencing, vines, loose bricks, crates etc.) and is also given with the choice of climbing onto the superlative of elevators through the hatch, allowing the player to strangle a victim from above.

A major feature in the game is the tension meter or "Suspicion Meter", detailing how much attention or suspicion the player is receiving from the public or guards and is dependent on many things. For instance, walking around in a guard'due south uniform with the correct respective gun will not get together much observe, whereas running around in a waiter'due south uniform in a restricted area while carrying a visible weapon instead of an titbit tray volition upshot in an unwanted confrontation with the guards.

The second game of the series, Silent Assassin, enforced the concept of kills without firing more than a single shot. As per the number of shots fired and stealth used, ratings were given later on every mission. The best of these ratings was Silent Assassin, indicating no more than one shot per target (and a guard) with no alerts raised.

In most cases, 47 is required to hibernate any dead bodies, to prevent alarms. As introduced in Hitman: Claret Money, 47 can hide a body in a place such as a garbage dump/rubbish bin. Many targets tin be assassinated without firing a unmarried shot; this manner of gameplay became more than prevalent in Blood Money, where the focus was to make some of 47'due south hits look like accidents. Accidents tin be caused remotely with RU-AP mines interim on some (commonly heavy and suspended) object, directly by pushing someone over a railing, and past other, more elaborate methods such as:

  • Replacing a Earth State of war I replica gun to be used in the opera Tosca with a real World War I era pistol.
  • Crushing a man's neck using weights during his morning workout.
  • Rigging a grill to set a victim on fire.
  • Dropping an entire light rig on a target.

Methods of assassination [edit]

The Hitman series permits the player to impale targets (or non-targets) in a variety of ways, using firearms, melee weapons, or conventional objects that 47 picks upwardly (such every bit shovels, fireplace pokers, pool cues, etc.). In Hitman: Contracts, melee weapons such as knives tin be used to kill in more than i method, including forward stabs, horizontal throat slitting, frontal slashes, repeated stabs nether the ribcage, or thrusting the blade into the carotid artery.

47 also has a garrote, or fiber wire. The fiber wire is specially made for strangulation, with reinforced handles. He carries information technology with him on every mission, even those in which he is stripped of all other weaponry. It is as well one of the few weapons which tin can bypass metallic detectors. 47 tin also acquit a suitcase containing a disassembled sniper rifle in some games, allowing him to carry a sniper rifle in the open without arousing suspicion. Alternatively, weapons tin can be carried on hand without appearing suspicious by wearing an appropriate disguise such equally a soldiers uniform. 47 carries modified AMT Hardballers, nicknamed Silverballers, equally his signature weapons.

To attain the ideal 'Silent Assassinator' rank, it is required that 47 only kills his assigned targets, and few or no other NPCs. The allaying syringes, or chloroform in Hitman two: Silent Assassin (which only has a temporary, dose-dependent effect, dissimilar syringes), be for this purpose, so that 47 may incapacitate an innocent person to take items or clothing from their torso without harming them, then it does non count against the thespian in the final ranking. In Blood Coin, the power to add together sedatives to food and potable was added, to avoid direct confrontation. Blood Money also introduced the choice to agree any NPC hostage using smaller arms and employ them as a human shield, and allows the player to knock the hostage unconscious with the gun, saving the histrion sedatives for food items or any impeding characters that are seated in chairs. In some missions, if a murder tin can be fabricated to look like accidental death (using the accident system introduced in Claret Money), some kills will non be counted as hits, but every bit accidents. Any civilians or armed personnel who witness a kill will count as witnesses, and will harm the player'due south rank if they remain alive or warning nearby guards. If still, someone (target or civilian) dies because of an accident, information technology will not affair if there are witnesses. 47 has the option of killing witnesses before they achieve a guard, simply the unnecessary murder will still count against his rank, unless he kills them with an accident. Witnesses besides include everyone who sees 47 changing disguises or belongings a weapon. In the games prior to Blood Money, the only outcome of having witnesses to a crime is that they will seek out police force/guards and trigger an warning.

At that place are mission-specific options for killing a target in sure levels. Notable examples include locking a target in a sauna to stimulate a centre status and cause cardiac arrest, poisoning a target'due south meal (this becomes more widespread in Blood Money), disguising 47 as a doctor and sabotaging a surgical operation, replacing a prop Mauser C96 handgun with a existent one at an opera rehearsal, causing an actor to unwittingly kill the target, and causing stage pyrotechnics to explode and set the target on fire.

In most cases, it is required that 47 also hide the body of killed or unconscious victims, in social club to avoid any unwanted alarm or if this is the desired upshot 47 can get out the victims body in a wide open up space for all to run across. Hiding bodies of bump-off targets is more often than not not required to achieve the Silent Assassin rank, allowing the player to kill the target in the open through employ of poisoned food or drinks or past shooting them from a distance with a sniper burglarize.

Characters [edit]

  • Amanuensis 47 (voiced by David Bateson; played past Timothy Olyphant in the 2007 film and Rupert Friend in Hitman: Agent 47): The antihero protagonist and playable character of the series. He is a genetically-engineered clone created from the recombinant DNA of v of the earth's nearly dangerous criminals to serve as their personal tool. The fact that the DNA came from multiple ethnicities allows 47 to blend in to a sure degree in most places in the world, or at least not await immediately suspicious and out-of-place. His proper name comes from the final two digits of a bar code on the back of his head – 640509–040147. 47 was trained equally an assassinator from a young age, and would put these skills to proficient utilize when he would eventually join the International Contract Agency (ICA). Every bit revealed in the World of Assassination trilogy, 47 had experience equally an assassin beforehand, having been forced to serve Providence, the organization that funded his and the other clones' creation, but forgot most of his by as a result of existence injected with amnestic serums. According to Jacob Andersen, pb designer of Hitman 2: Silent Assassin, Amanuensis 47 went from being "a hateful old hairy guy" to having "hi-tech glasses" before getting to his current design.[33] More inspiration came from "comic books, Hong Kong movies," and other like media.[34] Co-ordinate to game director Rasmus Højengaard, the idea of a clone whose futurity is decided past the people that created him, intrigued the Hitman squad.[34] Højengaard felt the idea of creating the "ultimate assassin" past cloning "evolved with the character before the first Hitman game was done".[34]
  • Diana Penelope Burnwood (voiced by Vivienne McKee from Hitman two: Silent Assassinator until Hitman: Blood Money, Marsha Thomason in Hitman: Absolution, and Jane Perry in the World of Assassination trilogy; voiced by Lisa Jacobs in the 2007 film and played by Angelababy in Hitman: Agent 47): A member of the ICA who acts as 47's handler, conference him earlier his missions and, sometimes, guiding him during his jobs also. For most of his early career at the ICA, 47 never got to run into Diana face-to-face up, only communicating with her through radio. They first got the hazard to do and so at the conclusion of Hitman: Blood Money. Blood Coin was Diana'south first major role in the series, as it saw her perform various feats, such as serving equally a double agent, faking 47's decease, saving the ICA from liquidation, and dodging attempts on her life a few times.[35] In the end, her efforts pay off when the ICA is brought back online.[36] In Hitman: Absolution, 47's loyalty to Diana is proven when he is ordered to kill her for seemingly betraying the ICA, only to finish upwards helping her fake her death, look after a genetically engineered teenage girl she had rescued from a futurity life as an assassin, and deport out her underground plan to purge the ICA of internal corruption. The Globe of Bump-off trilogy explores 47 and Diana's relationship in more depth than any previous installments. The games show their first interactions when 47 originally joined the ICA, revealing that Diana helped him pass his audition later her superior manipulated the tests in such a fashion to ensure 47's failure. It is likewise revealed that 47, during his days equally a brainwashed assassin for Providence, killed Diana'south parents. While she eventually discovers this in Hitman 3, Diana still sides with 47, and only pretends to betray him to requite 47 a chance to eliminate Providence's leader, which allows Diana to take over and dismantle the organization from the inside. In the 2007 film, Diana only communicates with 47 through a laptop that disguises her vocalism, though she does directly call him on the phone at i point, to tell him that the Organization (the movie'due south version of the ICA) is afterward him.
  • Agent Carlton Smith (voiced by Noah Lazarus from Hitman: Codename 47 until Hitman: Contracts, David Andriole in Hitman: Claret Money, and Dave Hill in Hitman; played by James Faulkner in the 2007 moving-picture show): A adequately inept American CIA agent with ties to the ICA. He has a tendency to be captured and tortured by the people he has been assigned to spy on. As a result, 47 found himself forced to rescue him on multiple occasions. Smith'due south torture experiences take caused him to take up drinking on the job, making him even more ineffective. Like 47, Smith dons a variety of disguises, merely nigh ofttimes he's seen browbeaten and stripped down to his American Flag boxer shorts. He seems to regard 47 equally a friend, just the feeling is not common. 47 initially treats his relationship with Smith equally discrete and professional, just as he is forced to rescue Smith again and again, he increasingly sees Smith as a hindrance. In Hitman: Blood Money, 47 threatens to kill Smith at ane point, until he gives him a useful pb regarding an upcoming White House assassination. Smith'southward appearance changes somewhat in Hitman: Claret Money, having lost well-nigh of his hair through long term alcoholism and depression. However, he returns to his old look when he appears for a brief cameo in the 2016 Hitman game. In the 2007 movie, Smith is portrayed as an elderly, very competent, and dutiful CIA amanuensis, who in render for the assassination of a high priority CIA target (Udre Belicoff, the brother of 47'southward original target), helps 47 elude arrest by Interpol.
  • Mei-Ling (voiced by Claire Tsang): A young woman from the Chinese mainland, abducted and recruited into the brothel of Hong Kong crime lord Lee Hong. 47 rescues her in commutation for data virtually her employer in preparation for assassinating him.[37] Later on escaping from Lee Hong, Mei-Ling is revealed to be prostituting herself to Hayamoto, another Asian crime lord. 47 ends up rescuing her once again (much to his consternation).[38] Mei-Ling is obviously the offset woman who has ever kissed 47; his reaction is unlike in the original game from the remake. In the original Hitman: Codename 47, 47 reacts with revulsion. In the remake Hitman: Contracts, his reaction is one of detached bemusement. She was known equally Lei Ling in the original game.
  • Dr. Otto Wolfgang Ort-Meyer (voiced by Kerry Shale): 47's creator and the master antagonist of Hitman: Codename 47. A brilliant but unhinged private ostracized by the scientific community for his radical theories on genetic manipulation, Ort-Meyer ran a sophisticated lab hidden beneath a Romanian asylum. At that place he labored on DNA splicing in an effort to create a flawless man beingness. His ultimate goal was to create an regular army of obedient assassins. Ort-Meyer took a swell function in raising and indoctrinating 47 at the asylum, where 47 was kept a prisoner until he matured. Ort-Meyer eventually engineered 47's "escape" from the asylum in gild to test his operation in the real world. The complete megalomaniac, Ort-Meyer later hired the ICA to kill 47's other four "fathers", who donated their Deoxyribonucleic acid to Ort-Meyer to create the clones, considering they had grown weary of funding him with little results, and relationships between them had soured. After 47 kills the four men and discovers the connection betwixt, Ort-Meyer lures him into a trap at the Romanian asylum to be killed by his newest experiments, dubbed "No. 48s". Nevertheless, Ort-Meyer underestimated how much 47 had advanced, as he killed the new batch of clones with his superior training, before murdering Ort-Meyer himself by snapping his neck. Ort-Meyer is posthumously mentioned in later games, including the World of Assassination trilogy, in which it is revealed that he was a fellow member of Providence, who funded his experiments in exchange for receiving some of the clones as personal assassins.

Hitman insignia [edit]

The Hitman insignia, a stylized fleur de lis, appears in Hitman: Codename 47 on the gates of Prof. Dr. Otto Wolfgang Ort-Meyer's asylum, throughout his laboratory and is formed by Ort-Meyer's puddle of claret when 47 kills him at the end of the game. It also appears in 'Hitman: Contracts' on the floor of the cloning lab, this time equally though it is the actual floor blueprint, as well every bit on Ort-Meyer's belt buckle. In Blood Money, it appears on books throughout the levels as an easter egg.[ commendation needed ]

The symbol is engraved on the handles of his custom AMT Hardballer pistol; they are referred to as 'Silverballers' in Hitman: Contracts, Hitman: Blood Money and Hitman: Absolution. Afterwards Hitman: Contracts, the symbol is on the slides as well. It is too found on 47'southward equipment such as his laptop, briefcase and cell phone.[ commendation needed ]

Reception [edit]

Main games [edit]

Hitman: Codename 47 received "mixed or average" reviews, according to review aggregator Metacritic. Jim Preston reviewed the PC version of the game for Next Generation, rating it three stars out of v, and calling it "A deeply flawed masterpiece that volition, nonetheless, advantage forgiving gamers."[63] Codename 47 received a "Silver" sales honor from the Amusement and Leisure Software Publishers Association (ELSPA),[64] indicating sales of at to the lowest degree 100,000 copies in the Great britain.[65] In Apr 2009, Square Enix revealed that Codename 47 had surpassed half a million sales globally.[66]

Silent Assassin received more often than not positive reviews from critics, who considered information technology to be an improvement over its predecessor in every attribute. The game was as well a commercial success, having sold more than three.seven million copies equally of 23 April 2009, which makes information technology the best-selling Hitman game in the original series.[67] Contracts was met with generally positive reviews; praise was directed at the improved gameplay elements, graphics, soundtrack, darker tone and atmosphere, while criticism was reserved for the lack of significant improvements and the familiarity with the previous ii games. As of April 2009, the game has sold effectually two million copies.[68]

Blood Money was a critical and commercial success, selling more than 2.1 million copies.[69] It has gained a cult post-obit and is at present considered by many publications and critics as one of the greatest video games of all time.[70] [71] [72] Past contrast, Absolution was met with a polarized reception. Nearly positive comments were concerning the game's graphics, environments and locations, and the varied gameplay options. However, many critics disliked the game for its linear structure equally opposed to the open ended nature of previous installments. As of March 2013, the game had sold over iii.6 1000000 copies, failing to reach predicted sales targets.[73]

2016'southward Hitman received positive reviews; critics praised the game'due south episodic release format, locations, level design, and its replayability simply criticized the always-online requirement and excessive handholding. The game nether-performed commercially and caused publisher Square Enix to divest from IO Interactive in May 2017. Despite the slow offset, IO Interactive announced the game had attracted seven million players equally of November 2017 and more 13 million players had played the game by May 2018.[74] Hitman was nominated for All-time Activity/Hazard Game at The Game Awards 2016 and Evolving Game at the 13th British University Games Awards.[75] [76] Video game publication Giant Bomb named Hitman their Game of the Twelvemonth in 2016.[77]

Hitman 2 was met with by and large positive reviews, with most critics considering it to be an comeback over its predecessor. It debuted at tenth place in the U.k.'southward all-format sales charts.[78] In Japan, the PlayStation 4 version sold 10,162 copies within its debut week, which made it the fifth best-selling retail game of the week in the state.[79] The game was nominated for "Command Design, 3D" and "Game, Franchise Chance" at the National Academy of Video Game Merchandise Reviewers Awards.[eighty]

Hitman 3 received generally favorable reviews, with most critics regarding information technology as the all-time entry in the World of Assassination trilogy, and some even calling it the best game in the franchise to date. The game was nominated for multiple year-end awards, and won several of them, including "PC Game of the Year" at the 2021 Golden Joystick Awards.

In November 2021, it was reported that over 50 meg had played The World of Bump-off Trilogy.[81]

Spin-offs [edit]

Following its announcement, Hitman Go was met with some skepticism from critics. However, the game received a positive reception with praise for the art, aesthetics, simple gameplay mechanics, and translation of Hitman to a mobile device. Information technology likewise received several nominations and awards from gaming publications and award organizations.

Hitman: Sniper was met with generally favorable reviews. Some reviewers praised the cleverness and minimalism of its puzzle design, but wanted more multifariousness from its activity-dense scenarios.

Other media [edit]

Films [edit]

Hitman (2007) [edit]

A moving picture adaptation of the game series was released in 2007. The movie, titled just Hitman, is set in a separate continuity from the game series, directed past Xavier Gens and starring Timothy Olyphant as Agent 47 later the role went to Vin Diesel who's as well the executive producer merely stepped downwardly from the role. The film as well stars Dougray Scott, Robert Knepper, Ulrich Thomsen and Michael Offei.[87] In the film, the International Contract Bureau is replaced past a similar group called the Organization, which, like the ICA, benefits from ties to various regime agencies, is neutral in global matters and morality, and performs missions all over the world. Unlike the game wherein the hitmen are contracted from a range of backgrounds, the Organisation instead recruits orphans and trains them from an early age.

A reboot was planned but Olyphant stated on the Nerdist podcast that he had no interest in returning for a sequel and but did the original film in order to pay for his new firm post-obit the sudden cancellation of Deadwood.[88]

Hitman: Agent 47 (2015) [edit]

On 5 February 2013, it was reported that the picture show series was existence rebooted with the title Hitman: Amanuensis 47 directed by Aleksander Bach, Screenwriter of the original film, Skip Woods, wrote the screenplay with Mike Finch and starring Rupert Friend as 47 after Paul Walker, who originally cast,[89] was killed in a car crash on 30 Nov 2013.[xc] [91] The film also stars Zachary Quinto,[92] Hannah Ware,[93] Thomas Kretschmann,[94] Dan Bakkedahl[95] and Ciarán Hinds.[96]

In 2015, Hitman film producer Adrian Askarieh stated that he hoped to oversee a film universe with Just Cause, Hitman, Tomb Raider, Deus Ex, and Thief, just admitted that he does non accept the rights to Tomb Raider.[97] In May 2017, the Game Cardinal reporters at Metro UK suggested that the shared universe was unlikely, pointing out that no progress had been made on any But Cause, Deus Ex nor Thief films.[98]

Television series [edit]

In 2017 Derek Kolstad, the author of the John Wick films, as publicly talked about his work on his television receiver show adaption of Hitman stating that it'due south, "pretty much similar to the Jason Bourne films". Kolstad has stated that his adaption of Agent 47 will differ slightly from that of the vision IO has already made. Despite being announced in 2017, Kolstad doesn't know when the TV series will start filming. As of December 2021, the show still doesn't have a bandage list.[99]

Literature [edit]

Hitman: Enemy Inside [edit]

William C. Dietz wrote the beginning novel in the Hitman book series, titled Hitman: Enemy Within. It was released on Baronial 28, 2007 and published by Del Rey Books. Set up between the events of 2002'southward Hitman 2: Silent Assassin and 2004's Hitman: Contracts, the novel centers effectually the Franchise (the main antagonists of the 2006 game Hitman: Blood Coin), a rival contract killing organization that is trying to take downward 47'south employers, the ICA. The volume has received adequately positive reviews, with an overall score of 3.eight out of 5 on "Goodreads.com", based on 573 reviews, and 4.5 out of 5 on Amazon.com, based on 144 reviews (every bit of December 2021).

Hitman: Damnation [edit]

The second novel in the Hitman book serial, Hitman: Damnation, was written by Raymond Benson and was published on Oct xxx, 2012. It serves equally a tie-in and prequel to the 2012 game, Hitman: Absolution.

Agent 47: Nascency of the Hitman [edit]

Amanuensis 47: Nascence of the Hitman is a six-consequence comic book miniseries that ran from November 2017 to June 2018, and which was later released as a graphic novel in 2019. The serial ties-in with the World of Assassination trilogy and depicts 47's life before the events of the games, including his upbringing at Dr. Ort-Meyer's asylum and his previous career as a brainwashed assassin for Providence alongside his best friend, Lucas Grayness / Subject 6. IO Interactive had complete control over the storyline of the comic.

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How To Register Hitman Absolution On Square Enix,

Source: https://en.wikipedia.org/wiki/Hitman_(franchise)

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